I’m Georgia Siapno, and I’m passionate about Interaction Design. My educational journey took me to Art Center College of Design in Pasadena, California, where I had the incredible opportunity to explore cutting-edge technology, refine my user research and design skills, and collaborate with real stakeholders across diverse industries, from mobility to manufacturing and beyond.
As a designer, my primary focus is creating meaningful experiences for people. I thrive on continuous learning, embracing challenges as opportunities for growth. My adaptability is one of my greatest assets, as I firmly believe that flexibility is the key to achieving outstanding results.
In my eyes, design is a powerful force that shapes the tools and ideas that revolutionize how we perceive and interact with the world. I am excited to continue my journey in this ever-evolving field, contributing to innovative solutions that enhance the human experience.
Provide comprehensive User Experience Design (UED), User Interface Design, Web Design, Graphic Design, Information Design, Motion Design, Logo Design, and Branding Services.
Notable clients: Café Cannal, CVRG, Wayan, dRisk, Wobbly Realities, Electric Family, aiPod, AG Layne, Camellia Gardens Care Center, and JeepneyNYC.
Conducted end-user research through contextual observations and interviews to enhance our understanding of users.
Designed new micro-interactions and tested usability with prototypes.
Supported marketing efforts by creating client-branded assets and presentation templates.
Contributed to securing additional funding by visually communicating product and business goals for investor pitch decks.
Developed new product features based on research insights and use-case videos.
Defined new social interaction features through secondary research and weekly ideations.
Led a three-week design sprint to establish a new brand identity.
Participated in daily critiques of student work.
Assisted teachers in the Graphics, Interaction, and Transportation Design departments: ID Graphics, AI and Agents, and WAYMO (Sponsored).
Ensured smooth operation of virtual reality and augmented reality exhibits at Sp[a]ce Gallery events.
Guided users and provided information to enhance their experience.
Increased online presence and social media engagement through live event coverage.
Volunteered at external events, including LA Art Show 2019 and DesignCon 2018.
Conducted technology research and collaborated with cross-functional teams to provide practical solutions and safety driving protocols.
Evaluated in-house autonomous vehicle (AV) systems to identify problem areas and opportunities for improvement.
Designed presentations for research findings and stakeholder pitch decks.
Played a key role in defining the technology's role and business goals.
Offered a full-time position as an interaction designer before the end of the internship.
Received awards from KBA-NotaSys for innovative cash transaction solutions.
Explored the future of cash transactions and presented a relevant digital solution.
Conducted user tests and material experiments to enhance the cash experience.
In collaboration with Leo Yang.
Designed a collective solution to address traffic congestion in Los Angeles.
Presented a pitch deck showcasing a win-win approach to driving behaviors.
Exhibited at Consumer Electronics Show (CES) 2019 in Las Vegas and Tech Open Air (TOA) 2019 in Berlin.
In collaboration with Pooja Nair, Jonathon Markowski, Jacob Beaudin, and Revell Bell.
Created a compelling Virtual Reality (VR) experience focused on spatial social interactions.
Demoed the project at Oculus Team headquarters in Menlo Park.
In collaboration with Gergo Palkovics.
Received recognition from the Metal Finishing Association of Southern California (MFASC).
Designed an interactive modular sidewalk system to enhance walkability.
Presented proposals to MFASC and ArtCenter stakeholders.
Prototyped an interactive tile using Arduino technology.
Interaction Design, Mirco-Interactions, User Experience (UX) Design, User Interface (UI) Design, Graphic Design, Web Design, Motion Design, Information Architecture, Information Visualization, Branding, Brand Identity, Creative Strategy, Design Sprint, Presentation Design.
Contextual Research, Creative Experimentation, Applied Research, UX Research; End-User Research, Primary Research, Secondary Research, Usability, User Testing, Technology Research—as it relates to VR, AR, Machine Learning (ML), Computer Vision (CV), Body Tracking Technology, AV Technology.
3D Modeling, Hands-on Prototyping, Front-end development, Creative Coding.
Adobe Creative Cloud (Illustrator, After Effects, Media Encoder, XD, Lightroom, Dimension, Aero), Unity 3D, Cinema 4D, Figma, Principle, Processing Language, HTML, CSS, Solidworks, Runway ML, Vuforia, Open Broadcasting Software (OBS), Miro, Notion, Asana, Apple Keynote.
Open-minded, Creative Excellence, Detail-Oriented, Active Learning, Critical Thinking, Collaboration, Problem-Solving, Adaptive Thinking, Brainstorming, Ideation, Innovation.